LOL ecosystem
LOL ecosystem will empower everyone to get world-class education using blockchain technology and LOL's extraordinary experience through its unique concept. Unlike traditional education systems, LOL will reduce barriers through the decentralized DIGITAL LEARNING MATERIAL market for testing & certification from the European International University. Use of LOL for certification and blockchain-based references including the introduction of DIGITAL FINGER PRINT PERSONALITY TESTING using AI & Blockchain basics to store unique characteristics of candidates to match them with recruiters & courses & university degrees.
The LOL concept is born of two main reasons:
1. To overcome a total failure of around 81 ICO-blockchain education (projects) during the 2017 hype, which disappeared into thin air before even giving the results they promised. The LOL project is a direct response to the fact that indeed blockchain has many applications that change the industry for education - and that blockchain technology has REAL potential to solve some REAL problems that have existed in education for decades, with great scalability and sustainability of features. In other words, some of the problems that exist in education can only be practically and consistently overcome by using blockchain technology. The LOL project embraces and celebrates the beauty of blockchain technology to resolve some of the urgent crises faced in education such as affordability, transferability,
2. Empowering the masses (broad participation) of the general public to become part of educational innovation initiatives. The LOL project is intended for the masses, NOT the class. The team realizes that if they take the IPO path, only large institutions that will take part in innovation are one of the fastest growing industries in the world. Traditionally, this is what most companies want. However, the progress of the LOL project has encouraged the LOL team to utilize people's power, namely the power of the masses - to actively take part in efforts to improve and improve the education system that has failed. For example, graduates are not worthy of being burdened with student loans when in fact universities make a lot of money to provide higher education. This must be stopped - and only through the LOL project can the weakened placard be stopped, in the most practical sense of the word STOPPED!
Through the most innovative integration of the blockchain - the LOL team intends to offer, for example, a nationally recognized and internationally accredited MBA program and qualifications with a staggering total cost of only US $ 500 - yes! This is the total cost for all MBA programs and LOL qualifications! So a person does not need to get a loan or be heavily indebted to pursue tertiary education - he can do it independently (individual empowerment) - and begins to get a lot of income fold as a result of being professionally enhanced with advanced qualifications and skills / competencies needed by the job market. In fact, LOL will indeed be the AFFORDABLE (private) education provider in the world, EVER! Other people can copy innovative business models later, but it doesn't matter, because the main goal of LOL is to MAKE AFFORDABLE INCOME, RELIABLE, GLOBALLY ACCEPTABLE, available and accessible for MASSES!
MAIN FEATURE
- Decentralized Global Digital Learning Platform
-The World's First Digital Finger Print Personality Test
- (AI) Powerful Personality Interpretation Algorithm
-Certification of Blockchain Based Students
-Counseling Marketplace Using Blockchain
-The Nationally Recognized & Internationally Accredited Certification on the LOL platform by EIU.AC
Token Info
Token: LOL
Platform: Ethereum
Type: ERC20
Price in ICO: 0.0700 USD
Receive: ETH
Distributed in ICO: 55%
Softcap: 10,000,000 USD
Hardcap: 42,000,000 USD
Roadmap
WINNER TEAM
CHANG YAO-LANG
Chairman
MS. LEE MEI CHUAN
VICE-CHAIRPERSON
EDWARD ROY KRISHNAN
The CEO
TECH SPEEDY UK
Blockchain Consultation
RAY D. DE LA PEÑA
HEADMASTER
MISS. PRANEE SRISAI
THAI DIRECTOR
MISS. GONA NARULA
INITIAL CHILD DIRECTOR
MISS. CHRISTIAN HALIGAN
EARLY YEAR & MAIN PRIMARY
RAVIN MAHARJAN
DIRECTOR OF OPERATION AND GENERAL FIELD
WILLIAM JONES
HIGH SCHOOL PRINCIPLE
MEMBERS OF EXECUTIVE TEAMS
Oliver Massmann Legal Counsel
Didier M. Delaval Industry Expertise
Joel Farnworth Learning & Development
Robert Brand Development Program
Alexander Pulte Executive Education
Paul Charles Public Relations & Communication
Christian Manaoat Technology Support & Integration
Tina's Pastoral Care & Learning Support
Robert Park Content Development
Ms. Danish Batool
More info:
Website: https://loleiu.io/
Whitepaper: https://loleiu.io/docs/LOL_WP.pdf
Twitter: https://twitter.com/coin_lol
Facebook: https://www.facebook.com/EIUParis/